Description
For years, Web DM has given you advice on how to run incredible games that center on emergent worldbuilding and the decisions your players make at the table.
With Weird Wastelands, we’re bringing that same spirit of exploration and engagement right to your library with a supplement aimed to give you the tools to run games in a post-apocalyptic fantasy setting. This book gives you everything you need to create an amazing player-driven campaign and a toolbox of elements to embellish your world to create unique and unexpected opportunities for adventure. Imagine alchemical sumps, arcane battlefields, and sites of divine retribution clouded in supernatural weather, surrounded by harsh deserts and wilderness. Magic or other apocalyptic events have fundamentally changed these places and local inhabitants. In this book you will find locations, items, GM tools, adventure hooks, subclasses, and a brand-new custom class that is sorely missing—the psion.
With Weird Wastelands, we’re bringing that same spirit of exploration and engagement right to your library with a supplement aimed to give you the tools to run games in a post-apocalyptic fantasy setting. This book gives you everything you need to create an amazing player-driven campaign and a toolbox of elements to embellish your world to create unique and unexpected opportunities for adventure. Imagine alchemical sumps, arcane battlefields, and sites of divine retribution clouded in supernatural weather, surrounded by harsh deserts and wilderness. Magic or other apocalyptic events have fundamentally changed these places and local inhabitants. In this book you will find locations, items, GM tools, adventure hooks, subclasses, and a brand-new custom class that is sorely missing—the psion.