Description
History. Mystery. Secrets.
The colleges, universities, and other academic institutions in this book are rife with all three. Containing everything from succinct locations to take the heavy lifting out of designing a campus setting, to four deeply-developed settings suitable for an entire chronicle. Alma Maters sheds light on the ivory towers of academia - home to information that can keep a Hunter cell alive, and quarries that want them dead - in the World of Darkness.
Features:
The colleges, universities, and other academic institutions in this book are rife with all three. Containing everything from succinct locations to take the heavy lifting out of designing a campus setting, to four deeply-developed settings suitable for an entire chronicle. Alma Maters sheds light on the ivory towers of academia - home to information that can keep a Hunter cell alive, and quarries that want them dead - in the World of Darkness.
Features:
- Over fifty concise, ready-to-use academic-themed locations, including supernatural influences.
- Four fully detailed academic institutions each with a chronicle's worth of problems.
- Two antagonist groups that can be threats to any cell in any setting.
- New and revised player options to tie a Hunter to the world of academia.
- Rules and options for expanding research and investigation in the World of Darkness.
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